School clockwork (transmutation) [temporal]; Level cleric/oracle 4, sorcerer/wizard 4


Casting Time 1 standard action
Components V, S, F/DF (a small sphere filled with sand)


Range 40 ft.
Area 40-ft radius burst centered on you
Duration instantaneous
Saving Throw Will partial (see text); Spell Resistance yes


Temporal energies burst from your form to cover the battlefield. At the beginning of the following round, all creatures in the spell’s radius at the time of casting reroll their initiative. Allies receive a +4 bonus to this roll.

Enemies who fail their Will saves receive a -4 penalty to this roll. Creatures involved in the combat who were not in the spell’s range keep their current initiative. The new combat initiative begins with the subsequent round; no creature should receive an extra action due to the effects of this spell.

Section 15: Copyright Notice

Deep Magic. � 2014 Open Design LLC. Authors: Wolfgang Baur, Tom Benton, Creighton Broadhurst, Jason Bulmahn, Ross Byers, Charles Lee Carrier, Tim Connors, Adam Daigle, Jonathan Drain, Mike Franke, Ed Greenwood, Frank Gori, Jim Groves, Amanda Hamon Kunz, Sam Harris, Brandon Hodge, Phillip Larwood, Jeff Lee, John Ling, Jr., Chris Lozaga, Ben McFarland, Nicholas Milasich, Carlos Ovalle, Richard Pett, Marc Radle, Stephen Radney-MacFarland, Wade Rockett, Stephen Rowe, Adam Roy, Amber E. Scott, Neil Spicer, Owen K.C. Stephens, Joshua Stevens, Christina Stiles, Matt Stinson, Stefen Styrsky, Dan Voyce, and Mike Welham.

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