Ray Of The Eclipse

School evocation [darkness, shadow]; Level cleric/oracle 2, inquisitor 2, magus 1, sorcerer/wizard 1


Casting Time 1 standard action
Components V, S


Range close (25 ft. + 5 ft./2 levels)
Effect one ray
Duration instantaneous and 1 round (see below)
Saving Throw none; Spell Resistance none


A pitch-black ray made from the strange, dark energies of space shoots from your finger and covers your enemy with a cold and cloying darkness. You fire one ray that deals 1d6 hp cold damage for every two caster levels (maximum 5d6 hp damage) and covers the target with sticky magical darkness. In addition, the target is blinded for 1 round or until the effect is ended.

The coating of darkness is considered an object for purposes of casting light and similar spells and effects.

Casting light or similar spells at darkness dissipates the darkness and ends the blinded condition, but does not affect the damage taken.

Section 15: Copyright Notice

Deep Magic. � 2014 Open Design LLC. Authors: Wolfgang Baur, Tom Benton, Creighton Broadhurst, Jason Bulmahn, Ross Byers, Charles Lee Carrier, Tim Connors, Adam Daigle, Jonathan Drain, Mike Franke, Ed Greenwood, Frank Gori, Jim Groves, Amanda Hamon Kunz, Sam Harris, Brandon Hodge, Phillip Larwood, Jeff Lee, John Ling, Jr., Chris Lozaga, Ben McFarland, Nicholas Milasich, Carlos Ovalle, Richard Pett, Marc Radle, Stephen Radney-MacFarland, Wade Rockett, Stephen Rowe, Adam Roy, Amber E. Scott, Neil Spicer, Owen K.C. Stephens, Joshua Stevens, Christina Stiles, Matt Stinson, Stefen Styrsky, Dan Voyce, and Mike Welham.

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