Puddle Jump

School conjuration (teleportation); Level sorcerer/wizard 3


Casting Time 1 standard action
Components V


Range personal
Target you
Duration instantaneous


You move from one body of water directly to another within Medium range (100 ft. + 10 ft./level) and within line of sight without passing through the intervening space. Each body of water must have a surface area large enough to accommodate the passage of your body. (You cannot move between a glass of water and a dewdrop, for example.)

After making a puddle jump, you can’t take any actions until your next turn. You can bring along objects as long as their weight doesn’t exceed your maximum load. Your familiar is the only creature you can bring along with you.

In an ocean or large lake, the same body of water can serve as both the origin and destination of the spell.

Section 15: Copyright Notice

Deep Magic. � 2014 Open Design LLC. Authors: Wolfgang Baur, Tom Benton, Creighton Broadhurst, Jason Bulmahn, Ross Byers, Charles Lee Carrier, Tim Connors, Adam Daigle, Jonathan Drain, Mike Franke, Ed Greenwood, Frank Gori, Jim Groves, Amanda Hamon Kunz, Sam Harris, Brandon Hodge, Phillip Larwood, Jeff Lee, John Ling, Jr., Chris Lozaga, Ben McFarland, Nicholas Milasich, Carlos Ovalle, Richard Pett, Marc Radle, Stephen Radney-MacFarland, Wade Rockett, Stephen Rowe, Adam Roy, Amber E. Scott, Neil Spicer, Owen K.C. Stephens, Joshua Stevens, Christina Stiles, Matt Stinson, Stefen Styrsky, Dan Voyce, and Mike Welham.

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