Casting Time 1 standard action
Components V, S
A ray of light made of shifting color springs from your hand. Its effect varies depending on which color is dominant when the beam strikes its target; the ray may inflict damage as listed below, or it may impose a condition on the target.
Maximum damage is always 15d6 hp. Conditions inflicted by the green, blue, violet, and multi-colored rays last 1 round per caster level. A successful save halves the damage or negates the effect, whichever is applicable.
On a critical hit, the caster may choose the color of the beam which hits the target. Otherwise, roll a d8 to determine the ray’s effects, as listed below.
|1||Red||1d6 hp fire damage/level||Reflex|
|2||Orange||1d6 hp acid damage/level||Reflex|
|3||Yellow||1d6 hp electricity damage/level||Reflex|
|4||Green||Target is nauseated||Fortitude|
|5||Blue||Target is staggered||Fortitude|
|6||Indigo||Target is panicked||Fortitude|
|7||Violet||Target is stunned||Fortitude|
|8||Multicolored||Target is blinded||Fortitude|
Deep Magic. � 2014 Open Design LLC. Authors: Wolfgang Baur, Tom Benton, Creighton Broadhurst, Jason Bulmahn, Ross Byers, Charles Lee Carrier, Tim Connors, Adam Daigle, Jonathan Drain, Mike Franke, Ed Greenwood, Frank Gori, Jim Groves, Amanda Hamon Kunz, Sam Harris, Brandon Hodge, Phillip Larwood, Jeff Lee, John Ling, Jr., Chris Lozaga, Ben McFarland, Nicholas Milasich, Carlos Ovalle, Richard Pett, Marc Radle, Stephen Radney-MacFarland, Wade Rockett, Stephen Rowe, Adam Roy, Amber E. Scott, Neil Spicer, Owen K.C. Stephens, Joshua Stevens, Christina Stiles, Matt Stinson, Stefen Styrsky, Dan Voyce, and Mike Welham.