School clockwork (enchantment) [lawful]; Level cleric/oracle 1, sorcerer/wizard 1


Casting Time 1 standard action
Components V, S, M (a small pendulum or metronome made of brass and rosewood worth 10 gp)


Range touch
Target one creature
Duration 1 round/level
Saving Throw Will negates; Spell Resistance yes


You give the target creature a degree of complete regularity in its motions and fortunes, succeeding and failing in a simple pattern. While under the effect of this spell, the target’s attacks, saving throws, and skill checks do not require die rolls. Instead, they always follow this sequence: 20, 1, 19, 2, 18, 3, 17, 4, and so on, until the spell expires. The initial result of 20 occurs when the target must next make any die roll.

Section 15: Copyright Notice

Deep Magic. � 2014 Open Design LLC. Authors: Wolfgang Baur, Tom Benton, Creighton Broadhurst, Jason Bulmahn, Ross Byers, Charles Lee Carrier, Tim Connors, Adam Daigle, Jonathan Drain, Mike Franke, Ed Greenwood, Frank Gori, Jim Groves, Amanda Hamon Kunz, Sam Harris, Brandon Hodge, Phillip Larwood, Jeff Lee, John Ling, Jr., Chris Lozaga, Ben McFarland, Nicholas Milasich, Carlos Ovalle, Richard Pett, Marc Radle, Stephen Radney-MacFarland, Wade Rockett, Stephen Rowe, Adam Roy, Amber E. Scott, Neil Spicer, Owen K.C. Stephens, Joshua Stevens, Christina Stiles, Matt Stinson, Stefen Styrsky, Dan Voyce, and Mike Welham.

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