Ooze Shape I

School transmutation (polymorph); Level alchemist 4, druid/shaman 4, sorcerer/wizard 4


Casting Time 1 standard action
Components V, S, M (a bit of slime from the ooze you wish to become)


Range personal
Target you
Duration 1 min./level
Saving Throw none; Spell Resistance no


When you cast this spell, you assume the form of any Small or Medium creature of the ooze type. If the form you assume has any of the following abilities, you gain them: split (caster gains DR 10 vs. slashing or piercing weapons), transparent, and acid. If the creature has climb or swim, you gain that movement type at 10 ft. per round.

You don’t gain immunity to mind-affecting effects, but you do gain a +2 resistance bonus on all saving throws against such effects. You gain blindsight and are immune to flanking and sneak attacks.

Section 15: Copyright Notice

Deep Magic. � 2014 Open Design LLC. Authors: Wolfgang Baur, Tom Benton, Creighton Broadhurst, Jason Bulmahn, Ross Byers, Charles Lee Carrier, Tim Connors, Adam Daigle, Jonathan Drain, Mike Franke, Ed Greenwood, Frank Gori, Jim Groves, Amanda Hamon Kunz, Sam Harris, Brandon Hodge, Phillip Larwood, Jeff Lee, John Ling, Jr., Chris Lozaga, Ben McFarland, Nicholas Milasich, Carlos Ovalle, Richard Pett, Marc Radle, Stephen Radney-MacFarland, Wade Rockett, Stephen Rowe, Adam Roy, Amber E. Scott, Neil Spicer, Owen K.C. Stephens, Joshua Stevens, Christina Stiles, Matt Stinson, Stefen Styrsky, Dan Voyce, and Mike Welham.

scroll to top