School transmutation (conjuration); Level cleric/oracle 4


Casting Time 3 rounds
Components V, S, F (four plates of metal, crafted by you, worth at least 50 gp)


Range personal
Target you
Duration 10 min./level
Saving Throw none; Spell Resistance yes (harmless)


This spell adheres metal plates to your skin, bonding armor to you. The metal plates are the material focus of the spell and grant a +5 armor bonus and DR 5/magic.

The armor bonus increases by +1 for every 3 caster levels above 10th (to +6 at 13th level, +7 at 16th, and +8 at 19th).

Due to the nature of the spell, the plates confer no armor check penalty, arcane spell failure chance, or movement reduction. When the spell expires, the armor plates simply drop off.

Section 15: Copyright Notice

Deep Magic. � 2014 Open Design LLC. Authors: Wolfgang Baur, Tom Benton, Creighton Broadhurst, Jason Bulmahn, Ross Byers, Charles Lee Carrier, Tim Connors, Adam Daigle, Jonathan Drain, Mike Franke, Ed Greenwood, Frank Gori, Jim Groves, Amanda Hamon Kunz, Sam Harris, Brandon Hodge, Phillip Larwood, Jeff Lee, John Ling, Jr., Chris Lozaga, Ben McFarland, Nicholas Milasich, Carlos Ovalle, Richard Pett, Marc Radle, Stephen Radney-MacFarland, Wade Rockett, Stephen Rowe, Adam Roy, Amber E. Scott, Neil Spicer, Owen K.C. Stephens, Joshua Stevens, Christina Stiles, Matt Stinson, Stefen Styrsky, Dan Voyce, and Mike Welham.

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