Casting Time 1 standard action
Components V, S, F (a cricket’s leg)
Range personal or close (25 ft. + 5 ft./2 levels)
Target you or one willing creature
Duration 1 round
Saving Throw none; Spell Resistance no
The subject gets a +5 enhancement bonus on Acrobatics checks made to attempt high jumps or long jumps. The enhancement bonus increases to +10 at caster level 5th, and to +15 (the maximum) at caster level 9th.
Deep Magic. � 2014 Open Design LLC. Authors: Wolfgang Baur, Tom Benton, Creighton Broadhurst, Jason Bulmahn, Ross Byers, Charles Lee Carrier, Tim Connors, Adam Daigle, Jonathan Drain, Mike Franke, Ed Greenwood, Frank Gori, Jim Groves, Amanda Hamon Kunz, Sam Harris, Brandon Hodge, Phillip Larwood, Jeff Lee, John Ling, Jr., Chris Lozaga, Ben McFarland, Nicholas Milasich, Carlos Ovalle, Richard Pett, Marc Radle, Stephen Radney-MacFarland, Wade Rockett, Stephen Rowe, Adam Roy, Amber E. Scott, Neil Spicer, Owen K.C. Stephens, Joshua Stevens, Christina Stiles, Matt Stinson, Stefen Styrsky, Dan Voyce, and Mike Welham.