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Jellied Resilience

Jellied Resilience

School transmutation; Level bard 3, druid/shaman 3, sorcerer/wizard 3

CASTING

Casting Time 1 standard action
Components V, S, M (a cube of clear jelly)

EFFECT

Range touch
Target one non-ooze creature
Duration 1 min./level
Saving Throw none (Will); Spell Resistance no

DESCRIPTION

The spell’s subject becomes a sentient jelly, though it retains its original shape (humanoid or otherwise). This transmutation does not hinder the target in any way.

The target becomes immune to critical hits and sneak attacks and gains DR 5 (but only against slashing and piercing damage). If the caster has a caster level of 10 or greater, the DR increases to 10 against slashing and piercing damage. Additionally, your natural attacks and/or unarmed strikes gain the corrosive weapon quality.

Section 15: Copyright Notice

Deep Magic. � 2014 Open Design LLC. Authors: Wolfgang Baur, Tom Benton, Creighton Broadhurst, Jason Bulmahn, Ross Byers, Charles Lee Carrier, Tim Connors, Adam Daigle, Jonathan Drain, Mike Franke, Ed Greenwood, Frank Gori, Jim Groves, Amanda Hamon Kunz, Sam Harris, Brandon Hodge, Phillip Larwood, Jeff Lee, John Ling, Jr., Chris Lozaga, Ben McFarland, Nicholas Milasich, Carlos Ovalle, Richard Pett, Marc Radle, Stephen Radney-MacFarland, Wade Rockett, Stephen Rowe, Adam Roy, Amber E. Scott, Neil Spicer, Owen K.C. Stephens, Joshua Stevens, Christina Stiles, Matt Stinson, Stefen Styrsky, Dan Voyce, and Mike Welham.