Casting Time 1 standard action
Components V, S, M (wood and other material worth 1/10 the siege weapon’s cost)
Range long (400 ft. + 40 ft./level)
Effect one fully constructed siege engine or siege tower
Saving Throw none; Spell Resistance no
Through this spell, you transform raw materials into a siege engine or siege tower. You may set the raw materials in a particular location before casting this spell, or you may target other characters who have the raw materials in their possession. The individual raw materials must be no more than 50 ft. apart from each other or the spell fails.
The siege weapon’s maximum size is dependent on your caster level. Up to caster level 10, you can only create a Large siege weapon; from caster levels 10 through 14, you can create a Large or Huge siege weapon; and from caster level 15 onward, you can create any size siege weapon.
For siege engines that require ammunition, the spell creates enough ammunition for a number of uses equal to your caster level (maximum 15).
Deep Magic. � 2014 Open Design LLC. Authors: Wolfgang Baur, Tom Benton, Creighton Broadhurst, Jason Bulmahn, Ross Byers, Charles Lee Carrier, Tim Connors, Adam Daigle, Jonathan Drain, Mike Franke, Ed Greenwood, Frank Gori, Jim Groves, Amanda Hamon Kunz, Sam Harris, Brandon Hodge, Phillip Larwood, Jeff Lee, John Ling, Jr., Chris Lozaga, Ben McFarland, Nicholas Milasich, Carlos Ovalle, Richard Pett, Marc Radle, Stephen Radney-MacFarland, Wade Rockett, Stephen Rowe, Adam Roy, Amber E. Scott, Neil Spicer, Owen K.C. Stephens, Joshua Stevens, Christina Stiles, Matt Stinson, Stefen Styrsky, Dan Voyce, and Mike Welham.