Instant Pillar

School transmutation [earth]; Level cleric/oracle 1, druid/shaman 1


Casting Time 1 standard action
Components V, S, DF


Range close (25 ft. +5 ft./level)
Area 5-ft. square
Duration 1 round/level
Saving Throw see text; Spell Resistance no


Upon completing this spell, a short pillar of stone and earth abruptly rises 5 ft. from the ground in the target area. The 3-ft. diameter column has hardness 8, 300 hp, and break DC 25. The pillar does not fill the entire space, and so it does not block movement, but it does count as difficult terrain.

The pillar grants cover to a Medium or smaller creature in its square. A Medium or smaller creature in the square when the pillar rises must make a Reflex save to avoid being suddenly shoved upward with the force of the pillar. Those that fail are knocked prone in the square and carried up 5 feet on top of the pillar. A creature may choose to remain on the pillar deliberately.

Section 15: Copyright Notice

Deep Magic. � 2014 Open Design LLC. Authors: Wolfgang Baur, Tom Benton, Creighton Broadhurst, Jason Bulmahn, Ross Byers, Charles Lee Carrier, Tim Connors, Adam Daigle, Jonathan Drain, Mike Franke, Ed Greenwood, Frank Gori, Jim Groves, Amanda Hamon Kunz, Sam Harris, Brandon Hodge, Phillip Larwood, Jeff Lee, John Ling, Jr., Chris Lozaga, Ben McFarland, Nicholas Milasich, Carlos Ovalle, Richard Pett, Marc Radle, Stephen Radney-MacFarland, Wade Rockett, Stephen Rowe, Adam Roy, Amber E. Scott, Neil Spicer, Owen K.C. Stephens, Joshua Stevens, Christina Stiles, Matt Stinson, Stefen Styrsky, Dan Voyce, and Mike Welham.

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