Inquisitor’s Bane

School illusion (glamer); Level bard 2, sorcerer/wizard 2


Casting Time 1 standard action
Components V, S


Range touch
Target one creature
Duration 1 hr./level
Saving Throw none or Will negates; see text; Spell Resistance no


You obscure and hedge the truth magically, canceling the effect of zone of truth and providing a +5 insight bonus to the DC of opposed Sense Motive checks. In this way, a devilish cultist or a rogue with a spellcasting friend can confound inquisitors, devil smiters, and witch hunters. This spell has no effect on other divinations, such as augury, detect thoughts, or clairaudience. A detect magic plainly shows the use of an illusion on the subject of the spell.

Section 15: Copyright Notice

Deep Magic. � 2014 Open Design LLC. Authors: Wolfgang Baur, Tom Benton, Creighton Broadhurst, Jason Bulmahn, Ross Byers, Charles Lee Carrier, Tim Connors, Adam Daigle, Jonathan Drain, Mike Franke, Ed Greenwood, Frank Gori, Jim Groves, Amanda Hamon Kunz, Sam Harris, Brandon Hodge, Phillip Larwood, Jeff Lee, John Ling, Jr., Chris Lozaga, Ben McFarland, Nicholas Milasich, Carlos Ovalle, Richard Pett, Marc Radle, Stephen Radney-MacFarland, Wade Rockett, Stephen Rowe, Adam Roy, Amber E. Scott, Neil Spicer, Owen K.C. Stephens, Joshua Stevens, Christina Stiles, Matt Stinson, Stefen Styrsky, Dan Voyce, and Mike Welham.

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