Inflict Doom

School necromancy [fear, mind-affecting]; Level druid/shaman 3, elven archer 2, ranger 3


Casting Time 1 standard action
Components V, S, F (bow and arrow or bolt), DF


Range 60 ft.
Effect ray
Target one living creature
Duration 1 round/level or 1 round; see text
Saving Throw Will partial; Spell Resistance yes


Although your bow need not be drawn, you must have an arrow nocked in it to cast this spell. When you point, a black ray projects from your pointing finger and causes your target (must be a living creature) to feel the naked horror of your arrow piercing its heart. You must succeed on a ranged touch attack with the ray to further affect your target, as described below.

The target becomes panicked unless it succeeds on a Will save. If cornered, a panicked creature begins cowering. If the Will save succeeds, the creature is instead shaken for 1 round.

You may point at as many creatures per round as you have attacks. Creatures must be able to see you or sense your presence to be affected.

Section 15: Copyright Notice

New Paths Compendium. © 2013 Open Design LLC; Authors: Marc Radle, Crystal Frasier, John Ling, Jr., and Jerall Toi.

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