Casting Time 1 standard action
Components V, S, DF (a pinch of incense within a small silk bag)
Range Medium (100 ft. + 10 ft./level)
Area cloud that spreads in 10-ft. radius, 10 ft. high
Duration 1 round/level (D)
Saving Throw none (harmless); Spell Resistance no
A hazy, strong-smelling cloud billows out from the point you designate. Though the cloud is dense enough to be visible, it is thin enough to allow normal vision within. The incense haze confers its effects on anyone within the cloud, and those effects persist as long as the individuals remain within the cloud. If the cloud moves away or individuals leave the cloud’s area, the effects end for those individuals.
The cloud can move 30 ft. per round if you actively direct it (a move action for you). If you do not actively direct it, the cloud stays at rest. A moderate wind (11+ mph) disperses the cloud in 4 rounds. A strong wind (21+ mph) disperses the cloud in 1 round.
You choose the effect the cloud produces when you cast the spell. The possible effects are: Embalming Incense: Those within the cloud gain a +2 natural armor bonus to AC.
Incense of Sweetness: The cloud suppresses any nausea or sickness effects on those within its area, and they gain a +2 bonus on Fortitude saves. Any suppressed nausea or sickness effects return with the same duration as before once the cloud dissipates.
Deep Magic. � 2014 Open Design LLC. Authors: Wolfgang Baur, Tom Benton, Creighton Broadhurst, Jason Bulmahn, Ross Byers, Charles Lee Carrier, Tim Connors, Adam Daigle, Jonathan Drain, Mike Franke, Ed Greenwood, Frank Gori, Jim Groves, Amanda Hamon Kunz, Sam Harris, Brandon Hodge, Phillip Larwood, Jeff Lee, John Ling, Jr., Chris Lozaga, Ben McFarland, Nicholas Milasich, Carlos Ovalle, Richard Pett, Marc Radle, Stephen Radney-MacFarland, Wade Rockett, Stephen Rowe, Adam Roy, Amber E. Scott, Neil Spicer, Owen K.C. Stephens, Joshua Stevens, Christina Stiles, Matt Stinson, Stefen Styrsky, Dan Voyce, and Mike Welham.