Casting Time 10 min.
Components V, S, F (an arrow or bolt, three drops of quicksilver), DF
Effect magical vision; see text
Target one touched arrow or bolt
Duration 1 round
Saving Throw none; Spell Resistance yes
You touch an arrow and gain a brief vision of the creature that last owned or used it, no matter how distant they are.
You clearly see, but do not hear, the previous owner for one round, even if fog, darkness, or other visual cover shrouds them. You see only the individual, not its surroundings. This spell fails if the targeted creature succeeds on a Will save, is warded against scrying, or is on another plane.
If the spell succeeds, you also learn one piece of random information about the individual. The added information is common knowledge to the individual’s normal companions—you cannot discover someone’s secrets with this spell. At the GM’s discretion, you might learn the owner’s:
- Commonly used name or nickname.
- Destination (if the creature is traveling).
- Who the creature serves, or whether it has a master.
- Favored combat tactic (such as a frequently used feat or special ability).
- Current location (unless the creature is magically hidden).
If your caster level is 10 or higher, you learn a second piece of information; if it is 20 or higher, you learn three. By casting this spell, you become the last person to have used the arrow.
The next casting of this spell using the same arrow grants a vision of you.
New Paths Compendium. © 2013 Open Design LLC; Authors: Marc Radle, Crystal Frasier, John Ling, Jr., and Jerall Toi.