Hovering Gleam

School evocation [light]; Level bard 0, cleric/oracle 0, druid/shaman 0, sorcerer/wizard 0


Casting Time 1 standard action
Components V, M/DF (a candle stub)


Range Medium (100 ft. + 10 ft./level)
Duration 1 min. (D)
Saving Throw none; Spell Resistance no


You create a floating sphere of white light that emits brightness equal to that of a candle. The 5 ft. surrounding the nub is increased in illumination by one step (from darkness to dim light, for example). You can move this sphere as you desire (no concentration required): forward or back, up or down, straight or turning corners, or the like.

The sphere can move up to 100 ft. per round. The sphere winks out if the distance between you and it exceeds the spell’s range.

You can only have one hovering gleam spell active at any one time. If you cast this spell while another casting is still in effect, the previous casting is dispelled. If you make this spell permanent, it does not count against this limit.

Hovering gleam can be made permanent with a permanency spell at a cost of 2,500 gp and a minimum caster level of 9th..

Section 15: Copyright Notice

Deep Magic. � 2014 Open Design LLC. Authors: Wolfgang Baur, Tom Benton, Creighton Broadhurst, Jason Bulmahn, Ross Byers, Charles Lee Carrier, Tim Connors, Adam Daigle, Jonathan Drain, Mike Franke, Ed Greenwood, Frank Gori, Jim Groves, Amanda Hamon Kunz, Sam Harris, Brandon Hodge, Phillip Larwood, Jeff Lee, John Ling, Jr., Chris Lozaga, Ben McFarland, Nicholas Milasich, Carlos Ovalle, Richard Pett, Marc Radle, Stephen Radney-MacFarland, Wade Rockett, Stephen Rowe, Adam Roy, Amber E. Scott, Neil Spicer, Owen K.C. Stephens, Joshua Stevens, Christina Stiles, Matt Stinson, Stefen Styrsky, Dan Voyce, and Mike Welham.

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