School illusion (glamer); Level sorcerer/wizard 0


Casting Time 1 standard action
Components V, S, M (a handkerchief)


Range personal or touch
Target an object weighing no more than 1 lb.
Duration 1 min./level (D)
Saving Throw Will negates (harmless, object); Spell Resistance yes (harmless, object)


Any one object you touch becomes effectively hidden and invisible; the DC on Perception checks to see the object hidden on a person increases by 20. Objects not held are effectively invisible.

Hidden objects do not lose their weight, glow, smell, sound, or other properties. A source of light (such as a candle) may become invisible, though the light itself remains. The object’s invisibility ends immediately if it is used in combat or if it leaves your person (such as by handing it to an ally).

Section 15: Copyright Notice

Deep Magic. � 2014 Open Design LLC. Authors: Wolfgang Baur, Tom Benton, Creighton Broadhurst, Jason Bulmahn, Ross Byers, Charles Lee Carrier, Tim Connors, Adam Daigle, Jonathan Drain, Mike Franke, Ed Greenwood, Frank Gori, Jim Groves, Amanda Hamon Kunz, Sam Harris, Brandon Hodge, Phillip Larwood, Jeff Lee, John Ling, Jr., Chris Lozaga, Ben McFarland, Nicholas Milasich, Carlos Ovalle, Richard Pett, Marc Radle, Stephen Radney-MacFarland, Wade Rockett, Stephen Rowe, Adam Roy, Amber E. Scott, Neil Spicer, Owen K.C. Stephens, Joshua Stevens, Christina Stiles, Matt Stinson, Stefen Styrsky, Dan Voyce, and Mike Welham.

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