Heroic Conjunction

School enchantment (compulsion) [mind-affecting]; Level bard 3, cleric/oracle 4, inquisitor 3, sorcerer/wizard 4


Casting Time 1 standard action
Components V, S, M (a small fragment of a meteorite)


Range close (25 ft. + 5 ft./2 levels)
Target one creature/level, no two of which can be more than 30 ft. apart
Duration 1 round/level
Saving Throw Will negates (harmless); Spell Resistance yes (harmless)


You empower your companions with secrets of stellar conjunctions. This spell allows them to identify the best course of action of all possible outcomes, though they may be helpless to change their fate. But as they move closer, solutions become clearer, and the best possible actions come within their grasp.

As long as a target of the spell is within 30 ft. of at least one other of the spell’s target, that creature gains a +1 insight bonus on attack rolls, ability checks, skill checks, and saving throws. If the target of the spell is within 5 ft. of at least one other target of the spell, the bonus increases to +2. In addition, once per round as a free action the target can gain an insight bonus to damage equal to its base attack bonus (minimum +1) to a single melee attack. It can choose to apply this bonus after the damage is rolled.

Heroic conjunction counters and dispels baleful conjunction.

Section 15: Copyright Notice

Deep Magic. � 2014 Open Design LLC. Authors: Wolfgang Baur, Tom Benton, Creighton Broadhurst, Jason Bulmahn, Ross Byers, Charles Lee Carrier, Tim Connors, Adam Daigle, Jonathan Drain, Mike Franke, Ed Greenwood, Frank Gori, Jim Groves, Amanda Hamon Kunz, Sam Harris, Brandon Hodge, Phillip Larwood, Jeff Lee, John Ling, Jr., Chris Lozaga, Ben McFarland, Nicholas Milasich, Carlos Ovalle, Richard Pett, Marc Radle, Stephen Radney-MacFarland, Wade Rockett, Stephen Rowe, Adam Roy, Amber E. Scott, Neil Spicer, Owen K.C. Stephens, Joshua Stevens, Christina Stiles, Matt Stinson, Stefen Styrsky, Dan Voyce, and Mike Welham.

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