Healing Bequest

School conjuration (healing); Level cleric/oracle 4, druid/shaman 5


Casting Time 1 standard action
Components V, S


Range touch
Target creature touched
Duration 1 round/2 levels
Saving Throw Will half; see text; Spell Resistance yes


When laying your hand upon a living creature, you channel positive energy that cures 1d8 hp +1 hp per caster level (maximum +5). The target gains the ability to touch another valid target and heal it a like manner, and by doing so transfers the ability to heal by touch to the next target. This creates a chain of healing that can continue each round that the spell lasts. Only one living creature may be cured by the spell each round, and the same creature cannot be affected by the same casting of healing bequest more than once. The target does not have to touch another target on its next turn for the spell to remain active; however, this counts as one round of the spell duration.

Since undead are powered by negative energy, this spell damages them instead of cure their wounds. An undead creature can apply channel resistance, and it can attempt a Will save for half damage. Using the spell this way ends the spell�an undead cannot pass on a healing bequest by touch.

Section 15: Copyright Notice

Deep Magic. � 2014 Open Design LLC. Authors: Wolfgang Baur, Tom Benton, Creighton Broadhurst, Jason Bulmahn, Ross Byers, Charles Lee Carrier, Tim Connors, Adam Daigle, Jonathan Drain, Mike Franke, Ed Greenwood, Frank Gori, Jim Groves, Amanda Hamon Kunz, Sam Harris, Brandon Hodge, Phillip Larwood, Jeff Lee, John Ling, Jr., Chris Lozaga, Ben McFarland, Nicholas Milasich, Carlos Ovalle, Richard Pett, Marc Radle, Stephen Radney-MacFarland, Wade Rockett, Stephen Rowe, Adam Roy, Amber E. Scott, Neil Spicer, Owen K.C. Stephens, Joshua Stevens, Christina Stiles, Matt Stinson, Stefen Styrsky, Dan Voyce, and Mike Welham.

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