Casting Time 1 standard action
Components V, S, M (body of water; see text)
This spell causes a geyser of steaming water to spring forth from any large body of water within range, such as a cistern, pond, lake, sea, or ocean but not a bucket or bathtub. The geyser is a cone that does 1d6 hp fire damage per 3 caster levels. It shoves targets that fail a Reflex save away from the spell’s point of origin as if they were bull rushed by the caster, but with a +8 circumstance bonus to their CMB. No size adjustments apply.
Deep Magic. � 2014 Open Design LLC. Authors: Wolfgang Baur, Tom Benton, Creighton Broadhurst, Jason Bulmahn, Ross Byers, Charles Lee Carrier, Tim Connors, Adam Daigle, Jonathan Drain, Mike Franke, Ed Greenwood, Frank Gori, Jim Groves, Amanda Hamon Kunz, Sam Harris, Brandon Hodge, Phillip Larwood, Jeff Lee, John Ling, Jr., Chris Lozaga, Ben McFarland, Nicholas Milasich, Carlos Ovalle, Richard Pett, Marc Radle, Stephen Radney-MacFarland, Wade Rockett, Stephen Rowe, Adam Roy, Amber E. Scott, Neil Spicer, Owen K.C. Stephens, Joshua Stevens, Christina Stiles, Matt Stinson, Stefen Styrsky, Dan Voyce, and Mike Welham.