Fortified Hoard

School abjuration; Level cleric/oracle 2, ranger 2, sorcerer/wizard 2


Casting Time 1 standard action
Components V, S, M (a tiny bell and a bit of gold wire)


Range close (25 ft. + 5 ft./2 levels)
Area 40 ft.-radius emanation centered on a point in space
Duration 1 day/level or until discharged (D)
Saving Throw none; Spell Resistance no


A fortified hoard acts as an advanced alarm spell. A hoard fortification lasts longer and covers a larger area than alarm. Furthermore, you can choose have another creature notified that the alarm has been triggered rather than yourself, whether or not the alarm is audible. The creature must be selected at the time of casting and must remain within 2 miles of the spell to receive the mental notice.

Section 15: Copyright Notice

Deep Magic. � 2014 Open Design LLC. Authors: Wolfgang Baur, Tom Benton, Creighton Broadhurst, Jason Bulmahn, Ross Byers, Charles Lee Carrier, Tim Connors, Adam Daigle, Jonathan Drain, Mike Franke, Ed Greenwood, Frank Gori, Jim Groves, Amanda Hamon Kunz, Sam Harris, Brandon Hodge, Phillip Larwood, Jeff Lee, John Ling, Jr., Chris Lozaga, Ben McFarland, Nicholas Milasich, Carlos Ovalle, Richard Pett, Marc Radle, Stephen Radney-MacFarland, Wade Rockett, Stephen Rowe, Adam Roy, Amber E. Scott, Neil Spicer, Owen K.C. Stephens, Joshua Stevens, Christina Stiles, Matt Stinson, Stefen Styrsky, Dan Voyce, and Mike Welham.

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