Force Phalanx

School conjuration [force]; Level cleric/oracle 3, sorcerer/wizard 3


Casting Time 1 standard action
Components V, S, M/DF (bronze replica of a shield)


Range Medium (100 ft. + 10 ft./level)
Area 50-ft. line
Duration 1 round/level (D)
Saving Throw none; Spell Resistance no


This spell calls forth dozens of indistinct humanoid forms bearing large shields and readied spears. This phalanx cannot move and provides considerable protection to creatures behind it. The force phalanx is treated as a single object, has hardness 30 and a number of hp equal to 10� your caster level. If the phalanx takes damage equal to its hp, it disappears. Creatures behind the phalanx may attack through the phalanx, provided they have reach weapons or can otherwise hit opponents 10 ft. away.

The spears created by the spell do not attack creatures normally, but any creature charging the phalanx takes 2d6 hp damage if one of the spears strikes it. The spear has an attack bonus equal to your base attack bonus plus the modifier associated with your primary spellcasting attribute.

Section 15: Copyright Notice

Deep Magic. � 2014 Open Design LLC. Authors: Wolfgang Baur, Tom Benton, Creighton Broadhurst, Jason Bulmahn, Ross Byers, Charles Lee Carrier, Tim Connors, Adam Daigle, Jonathan Drain, Mike Franke, Ed Greenwood, Frank Gori, Jim Groves, Amanda Hamon Kunz, Sam Harris, Brandon Hodge, Phillip Larwood, Jeff Lee, John Ling, Jr., Chris Lozaga, Ben McFarland, Nicholas Milasich, Carlos Ovalle, Richard Pett, Marc Radle, Stephen Radney-MacFarland, Wade Rockett, Stephen Rowe, Adam Roy, Amber E. Scott, Neil Spicer, Owen K.C. Stephens, Joshua Stevens, Christina Stiles, Matt Stinson, Stefen Styrsky, Dan Voyce, and Mike Welham.

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