Flickering Fate

School illumination (divination); Level cleric/oracle 4, shadowsworn 4, sorcerer/wizard 4


Casting Time 1 standard action
Components V, S


Range personal or close (25 ft. + 5 ft./two levels)
Target you or one creature
Duration 1 round
Saving Throw Will negates; Spell Resistance no


The target sees the flickering shadows of a few seconds into the future. When the spell is cast, all creatures within range must declare their actions for the round before the subject of the spell declares his. All creatures receive a Will saving throw; those who succeed need not follow the course of action they declared. Those who fail must take their action exactly as declared. The subject of this spell gains a +4 insight bonus to attack rolls, AC, and saving throws against any creature that failed its saving throw.

Section 15: Copyright Notice

Deep Magic. � 2014 Open Design LLC. Authors: Wolfgang Baur, Tom Benton, Creighton Broadhurst, Jason Bulmahn, Ross Byers, Charles Lee Carrier, Tim Connors, Adam Daigle, Jonathan Drain, Mike Franke, Ed Greenwood, Frank Gori, Jim Groves, Amanda Hamon Kunz, Sam Harris, Brandon Hodge, Phillip Larwood, Jeff Lee, John Ling, Jr., Chris Lozaga, Ben McFarland, Nicholas Milasich, Carlos Ovalle, Richard Pett, Marc Radle, Stephen Radney-MacFarland, Wade Rockett, Stephen Rowe, Adam Roy, Amber E. Scott, Neil Spicer, Owen K.C. Stephens, Joshua Stevens, Christina Stiles, Matt Stinson, Stefen Styrsky, Dan Voyce, and Mike Welham.

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