Casting Time 1 standard action
Components V, S, F (a drop of pitch mixed with sawdust, and an arrow or bolt), DF
Target one touched arrow or bolt
Area 20-ft.-radius spread; see text
Duration 1 round
Saving Throw no; Spell Resistance yes
The next arrow you shoot resembles a flaming arrow, and you may choose to have it explode at any point in its trajectory. The explosion scatters burning sawdust and embers in a 20-ft. radius. These burning, colored embers hang suspended in the air for 1 round. After 1 round, nothing remains but a bit of smoke and some light ash.
You choose how loud the explosion is, from a tiny pop to a large boom. You also choose the flame’s colors. The arrow may be shot high into the air as a signal, or low over an area to provide 1 round of illumination. Fireburst provides clear illumination in a 100-ft. radius. It provides shadowy illumination out to 200 ft.
Fireburst does not burn as hot as a wizard’s fireball. A creature struck by an arrow that has had fireburst cast on it takes 1d4 hp fire damage per caster level (maximum 15d4). Fireburst does ignite combustibles, but it cannot melt metals.
An arrow enchanted with fireburst always explodes on contact with any solid object—thus, an invisible wall or similar barriers can stop it. Objects struck with arrows enchanted with fireburst also take 1d4 hp fire damage per caster level with no maximum (no saving throw).
New Paths Compendium. © 2013 Open Design LLC; Authors: Marc Radle, Crystal Frasier, John Ling, Jr., and Jerall Toi.