Casting Time 1 standard action
Components V, S, M (a bit of fur, hair, or skin from the caster)
Duration 1 day/level
Saving Throw none; Spell Resistance yes
You change the scent of a creature to match your own, imbuing the creature with your smell for the duration of the spell. This scent overrides the creature’s own scent so that any creature tracking by means of scent assumes the creatures being tracked is you. The scent is as strong as your own, but a creature tracking both can differentiate the host from the subject by the strength of the scent with a Perception check (DC 20+1/caster level).
Deep Magic. � 2014 Open Design LLC. Authors: Wolfgang Baur, Tom Benton, Creighton Broadhurst, Jason Bulmahn, Ross Byers, Charles Lee Carrier, Tim Connors, Adam Daigle, Jonathan Drain, Mike Franke, Ed Greenwood, Frank Gori, Jim Groves, Amanda Hamon Kunz, Sam Harris, Brandon Hodge, Phillip Larwood, Jeff Lee, John Ling, Jr., Chris Lozaga, Ben McFarland, Nicholas Milasich, Carlos Ovalle, Richard Pett, Marc Radle, Stephen Radney-MacFarland, Wade Rockett, Stephen Rowe, Adam Roy, Amber E. Scott, Neil Spicer, Owen K.C. Stephens, Joshua Stevens, Christina Stiles, Matt Stinson, Stefen Styrsky, Dan Voyce, and Mike Welham.