Casting Time 1 round
Components V, S, DF
Duration 1 hr./level of the spell (D)
Saving Throw Will negates (harmless); Spell Resistance yes (harmless)
This spell may be prepared in any slot of 1st-9th level, though it only appears on your spell list the first time you prepare spells within a deeply forested area. When cast within such a forest, this spell feeds a constant trickle of magical energy into the forest. For the duration of the spell, you can cast spells of the same level or lower without any negative effects the spell might impose on you, including any backlash effects a magical forest might impose. If a forest is magical or sentient, though, the forest still remains aware of you. At the GM’s discretion, rangers and witches with a similar tie to ancient powers of nature may also use these spells.
Deep Magic. � 2014 Open Design LLC. Authors: Wolfgang Baur, Tom Benton, Creighton Broadhurst, Jason Bulmahn, Ross Byers, Charles Lee Carrier, Tim Connors, Adam Daigle, Jonathan Drain, Mike Franke, Ed Greenwood, Frank Gori, Jim Groves, Amanda Hamon Kunz, Sam Harris, Brandon Hodge, Phillip Larwood, Jeff Lee, John Ling, Jr., Chris Lozaga, Ben McFarland, Nicholas Milasich, Carlos Ovalle, Richard Pett, Marc Radle, Stephen Radney-MacFarland, Wade Rockett, Stephen Rowe, Adam Roy, Amber E. Scott, Neil Spicer, Owen K.C. Stephens, Joshua Stevens, Christina Stiles, Matt Stinson, Stefen Styrsky, Dan Voyce, and Mike Welham.