Exalted Chance

School evocation; Level cleric/oracle 4, paladin 4


Casting Time 1 standard action
Components V, S


Range touch
Target you or a lone spell recipient creature
Duration 1 round/level


You gain a divine blessing for one action of any type.

You may choose the specific action affected at any time while the exalted chance is active.

You feel an inner tingling while the spell is active. It becomes a rising, rushing sound ending in a trumpetlike blare (that is audible to you and others) when you call on the exalted chance. If the spell’s benefit is not used before the spell duration expires, it simply fades away without effect.

Once you choose the affected action, this spell allows five rolls to be made for it. You take the most favorable result. This magic can affect only actions you (the caster) take or attempts you make (such as aiding another).

You can choose, during or after casting, to transfer the benefits of the spell to a willing creature you touch. If you do, the target chooses when to call on the exalted chance and gains three rolls, choosing the most favorable one.

Section 15: Copyright Notice

Deep Magic. � 2014 Open Design LLC. Authors: Wolfgang Baur, Tom Benton, Creighton Broadhurst, Jason Bulmahn, Ross Byers, Charles Lee Carrier, Tim Connors, Adam Daigle, Jonathan Drain, Mike Franke, Ed Greenwood, Frank Gori, Jim Groves, Amanda Hamon Kunz, Sam Harris, Brandon Hodge, Phillip Larwood, Jeff Lee, John Ling, Jr., Chris Lozaga, Ben McFarland, Nicholas Milasich, Carlos Ovalle, Richard Pett, Marc Radle, Stephen Radney-MacFarland, Wade Rockett, Stephen Rowe, Adam Roy, Amber E. Scott, Neil Spicer, Owen K.C. Stephens, Joshua Stevens, Christina Stiles, Matt Stinson, Stefen Styrsky, Dan Voyce, and Mike Welham.

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