Enticing Gleam

School illusion (glamer); Level sorcerer/wizard 2


Casting Time 1 standard action
Components V, S


Range Medium (100 ft.+10 ft. per level)
Target 100 gp of treasure per level (gems, gold, or art objects)
Duration permanent
Saving Throw see below; Spell Resistance no


This spell makes coins and jewels of a certain value of appear 10� more valuable than their true worth. Art objects seem to show higher craftsmanship and seem to be made of better materials. Copper appears to be gold, and common gemstones resemble rare ones. Appraise checks made without touching the material automatically causes the appraiser to assume a higher value. If the appraiser touches or moves the treasure, the appraiser gets a Will save to determine that the treasure is in fact less valuable.

Section 15: Copyright Notice

Deep Magic. � 2014 Open Design LLC. Authors: Wolfgang Baur, Tom Benton, Creighton Broadhurst, Jason Bulmahn, Ross Byers, Charles Lee Carrier, Tim Connors, Adam Daigle, Jonathan Drain, Mike Franke, Ed Greenwood, Frank Gori, Jim Groves, Amanda Hamon Kunz, Sam Harris, Brandon Hodge, Phillip Larwood, Jeff Lee, John Ling, Jr., Chris Lozaga, Ben McFarland, Nicholas Milasich, Carlos Ovalle, Richard Pett, Marc Radle, Stephen Radney-MacFarland, Wade Rockett, Stephen Rowe, Adam Roy, Amber E. Scott, Neil Spicer, Owen K.C. Stephens, Joshua Stevens, Christina Stiles, Matt Stinson, Stefen Styrsky, Dan Voyce, and Mike Welham.

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