Energy Missile

School evocation; Level cleric/oracle 2

CASTING

Casting Time 1 standard action
Components S

EFFECT

Range Medium (100 ft. + 10 ft./level)
Target one creature
Duration instantaneous
Saving Throw none; Spell Resistance yes

DESCRIPTION

A potent missile of positively or negatively charged energy (depending on which type you channel) darts from your fingertip, automatically striking its target. A positive energy bolt can heal living creatures or harm undead. A negative energy bolt harms living creatures and heals undead. Oracles who cast this spell must decide whether the bolt is made of positive or negative energy when it is cast.

The amount of damage dealt or healed is 1d6+1 hp/caster level. The power of the energy is so pure and powerful that it does not allow its target a saving throw.

The missile strikes unerringly, even if the target is in melee combat, so long as it has less than total cover or total concealment. Objects are not damaged by the spell.

Section 15: Copyright Notice

Deep Magic. � 2014 Open Design LLC. Authors: Wolfgang Baur, Tom Benton, Creighton Broadhurst, Jason Bulmahn, Ross Byers, Charles Lee Carrier, Tim Connors, Adam Daigle, Jonathan Drain, Mike Franke, Ed Greenwood, Frank Gori, Jim Groves, Amanda Hamon Kunz, Sam Harris, Brandon Hodge, Phillip Larwood, Jeff Lee, John Ling, Jr., Chris Lozaga, Ben McFarland, Nicholas Milasich, Carlos Ovalle, Richard Pett, Marc Radle, Stephen Radney-MacFarland, Wade Rockett, Stephen Rowe, Adam Roy, Amber E. Scott, Neil Spicer, Owen K.C. Stephens, Joshua Stevens, Christina Stiles, Matt Stinson, Stefen Styrsky, Dan Voyce, and Mike Welham.

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