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Elemental Grasp

Elemental Grasp

School evocation [acid, cold, electricity, or fire]; Level magus 3, sorcerer/wizard 3

CASTING

Casting Time 1 standard action
Components V, S, M (a vial containing a bit of the chosen element: earth, water, air, or fiery embers)

EFFECT

Range touch
Target creature or object touched
Duration instantaneous
Saving Throw none; Spell Resistance yes

DESCRIPTION

Your hand is wreathed in elemental energy. Choose an energy type: acid, cold, electricity, or fire. Your successful melee touch attack deals 1d6+1/caster level hp damage of that energy type per caster level (maximum 10d6+10).

Section 15: Copyright Notice

Deep Magic. � 2014 Open Design LLC. Authors: Wolfgang Baur, Tom Benton, Creighton Broadhurst, Jason Bulmahn, Ross Byers, Charles Lee Carrier, Tim Connors, Adam Daigle, Jonathan Drain, Mike Franke, Ed Greenwood, Frank Gori, Jim Groves, Amanda Hamon Kunz, Sam Harris, Brandon Hodge, Phillip Larwood, Jeff Lee, John Ling, Jr., Chris Lozaga, Ben McFarland, Nicholas Milasich, Carlos Ovalle, Richard Pett, Marc Radle, Stephen Radney-MacFarland, Wade Rockett, Stephen Rowe, Adam Roy, Amber E. Scott, Neil Spicer, Owen K.C. Stephens, Joshua Stevens, Christina Stiles, Matt Stinson, Stefen Styrsky, Dan Voyce, and Mike Welham.