Elemental Boost

School enchantment; Level druid/shaman 4, sorcerer/wizard 4


Casting Time 1 round
Components V, S


Range touch
Target living creature touched
Duration 1 round/4 caster levels
Saving Throw Will negates (harmless); Spell Resistance no


This spell allows you to add 1d6 extra damage to a spell, spell-like, or special ability with an elemental damage component (acid, cold, electricity, or fire) for every 4 caster levels you possesses for the duration of the spell.

All other effects and components of the spell or ability remain the same.

Section 15: Copyright Notice

Deep Magic. � 2014 Open Design LLC. Authors: Wolfgang Baur, Tom Benton, Creighton Broadhurst, Jason Bulmahn, Ross Byers, Charles Lee Carrier, Tim Connors, Adam Daigle, Jonathan Drain, Mike Franke, Ed Greenwood, Frank Gori, Jim Groves, Amanda Hamon Kunz, Sam Harris, Brandon Hodge, Phillip Larwood, Jeff Lee, John Ling, Jr., Chris Lozaga, Ben McFarland, Nicholas Milasich, Carlos Ovalle, Richard Pett, Marc Radle, Stephen Radney-MacFarland, Wade Rockett, Stephen Rowe, Adam Roy, Amber E. Scott, Neil Spicer, Owen K.C. Stephens, Joshua Stevens, Christina Stiles, Matt Stinson, Stefen Styrsky, Dan Voyce, and Mike Welham.

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