Elemental Blast

School evocation [acid, cold, electricity, or fire]; Level druid/shaman 6, sorcerer/wizard 6


Casting Time 1 standard action
Components V, S, M (a bit of the chosen element: earth, water, air, or fire)


Range 60 ft.
Area cone-shaped burst
Duration instantaneous
Saving Throw Reflex half; Spell Resistance yes


Elemental energy erupts from your hand and extends outward in a cone.

Choose one of the following: acid, cold, electricity, or fire.

The elemental blast causes 6d6 hp damage +1 hp per caster level of the chosen energy type to all creatures in the cone. A successful Reflex save halves this damage.

An elemental blast also has a special effect based on its energy type, described below.

  • Acid: Your elemental blast causes 1d6 hp acid damage for the next 2d6 rounds. Those affected must make a Fortitude save or be sickened for the duration of the ongoing acid damage.
  • Cold: Creatures taking damage become fatigued (or exhausted, if already fatigued, such as from a previous elemental blast) for 2d6 rounds.
  • Electricity: Creatures taking damage are staggered for 2d6 rounds.
  • Fire: Your elemental blast causes 1d6 hp fire damage for the next 2d6 rounds. Those affected can use a full-round action to extinguish the flames and negate this additional damage.

When you cast this spell to deal acid, cold, electricity, or fire damage, it is a spell of that type.

Section 15: Copyright Notice

New Paths Compendium. © 2013 Open Design LLC; Authors: Marc Radle, Crystal Frasier, John Ling, Jr., and Jerall Toi.

scroll to top