School illusion; Level sorcerer/wizard 0


Casting Time 10 min.
Components V, S, M (a drop of the opponent’s blood, and a glove or gauntlet thrown in front of the opponent)


Range personal
Target you; see text
Duration 1 hr. or until discharged
Saving Throw Will negates; Spell Resistance yes


Duel requires a minimum of two arcane casters�you and another willing participant�with no maximum number of participants.

This spell creates an illusionary combat terrain that only the participants of the duel can see. Anyone else sees the casters going through all the actions of casting spells and apparently being affected by spells. However, no spells are cast and the participants may appear foolish to those not involved.

The casters involved in the duel may cast any spells they know. The spells must be studied that day (for prepared casters) or known (for spontaneous casters) but are not removed from the casters’ daily allotment of spells. The spells’ normal casting requirements apply, including the use of material components. The spells cause illusory damage, disability, or enhancements to the caster or opponents. Participants can counterspell normally.

Anyone involved in a duel who drops to 0 hp or below by illusory damage (or if they are instantly killed by a spell effect) falls prone until an opponent helps them to their feet. When the injured caster is assisted, all illusory damage and spell effects are removed from both casters.

Any caster that participates in a duel for 1 hr. receives an insight bonus of +1 to hit with spells that require an attack roll, or a +1 insight bonus to Spellcraft checks for next 12 hrs. This benefit must be selected at the end of the duel.

Any participant that draws a real weapon, uses a magic item that does not benefit spell casting, uses any spell-like, supernatural, or extraordinary ability that causes real damage, or casts a non-arcane spell (or any non-participant that interferes with the duel) causes the duel spell to end for all participants. In that case, no participants receive a bonus.

A caster may cast duel just once per day.

Section 15: Copyright Notice

Deep Magic. � 2014 Open Design LLC. Authors: Wolfgang Baur, Tom Benton, Creighton Broadhurst, Jason Bulmahn, Ross Byers, Charles Lee Carrier, Tim Connors, Adam Daigle, Jonathan Drain, Mike Franke, Ed Greenwood, Frank Gori, Jim Groves, Amanda Hamon Kunz, Sam Harris, Brandon Hodge, Phillip Larwood, Jeff Lee, John Ling, Jr., Chris Lozaga, Ben McFarland, Nicholas Milasich, Carlos Ovalle, Richard Pett, Marc Radle, Stephen Radney-MacFarland, Wade Rockett, Stephen Rowe, Adam Roy, Amber E. Scott, Neil Spicer, Owen K.C. Stephens, Joshua Stevens, Christina Stiles, Matt Stinson, Stefen Styrsky, Dan Voyce, and Mike Welham.

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