School illumination (transmutation); Level druid/shaman 1, shadowsworn 0, sorcerer/wizard 0


Casting Time 1 standard action
Components V, S


Range close (25 ft. + 5 ft./2 levels)
Area one light/level in a 40-ft. radius
Duration instantaneous
Saving Throw Reflex negates (object); Spell Resistance yes (object)


You douse one small source of natural light, such as a candle, lantern, or torch. A caster of 2nd level or higher can extinguish multiple fires at the same time, as long as they are all within the spell’s area. Larger fires such as hearth fires, campfires, bonfires, and magical fires are unaffected.

Section 15: Copyright Notice

Deep Magic. � 2014 Open Design LLC. Authors: Wolfgang Baur, Tom Benton, Creighton Broadhurst, Jason Bulmahn, Ross Byers, Charles Lee Carrier, Tim Connors, Adam Daigle, Jonathan Drain, Mike Franke, Ed Greenwood, Frank Gori, Jim Groves, Amanda Hamon Kunz, Sam Harris, Brandon Hodge, Phillip Larwood, Jeff Lee, John Ling, Jr., Chris Lozaga, Ben McFarland, Nicholas Milasich, Carlos Ovalle, Richard Pett, Marc Radle, Stephen Radney-MacFarland, Wade Rockett, Stephen Rowe, Adam Roy, Amber E. Scott, Neil Spicer, Owen K.C. Stephens, Joshua Stevens, Christina Stiles, Matt Stinson, Stefen Styrsky, Dan Voyce, and Mike Welham.

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