Doom Of Sundering

School transmutation; Level antipaladin 2, druid/shaman 2, sorcerer/wizard 3


Casting Time 1 standard action
Components V, S, DF


Range touch
Target one non-magical weapon
Duration 1 round/level; see text
Saving Throw none; Spell Resistance no


Your weapon glows with otherworldly flames. The damage you inflict on your foe is also applied as object damage to your opponent’s weapon hp; with each strike, they see their wooden or iron weapon slowly crumbling into sawdust or rust, driving some foes to panick or despair. Magic weapons are immune to this spell.

Weapon hardness still applies.

Mythic: By spending a use of mythic power, you make magical weapons susceptible to this effect.

Section 15: Copyright Notice

Deep Magic. � 2014 Open Design LLC. Authors: Wolfgang Baur, Tom Benton, Creighton Broadhurst, Jason Bulmahn, Ross Byers, Charles Lee Carrier, Tim Connors, Adam Daigle, Jonathan Drain, Mike Franke, Ed Greenwood, Frank Gori, Jim Groves, Amanda Hamon Kunz, Sam Harris, Brandon Hodge, Phillip Larwood, Jeff Lee, John Ling, Jr., Chris Lozaga, Ben McFarland, Nicholas Milasich, Carlos Ovalle, Richard Pett, Marc Radle, Stephen Radney-MacFarland, Wade Rockett, Stephen Rowe, Adam Roy, Amber E. Scott, Neil Spicer, Owen K.C. Stephens, Joshua Stevens, Christina Stiles, Matt Stinson, Stefen Styrsky, Dan Voyce, and Mike Welham.

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