Dominate Clockwork

School clockwork (transmutation); Level sorcerer/wizard 9


Casting Time 1 standard action
Components V, S, M (a chunk of crystal wrapped in copper wire, costing 50 gp)


Range close (25 ft. + 5 ft./2 levels)
Target 1 clockwork device, vehicle, or construct
Duration instantaneous
Saving Throw Will negates; Spell Resistance yes


This spell brings a clockwork device instantly under your control. A clockwork device affected by this spell will only respond to your commands and activations and no one else’s, not even its creator’s.

You can command and activate it with your voice only. A construct or vehicle dominated in this way does not attack you and obeys all your commands, even if the command is to attack the original owner. A construct with a bound soul is still dominated, and the spirit within loses control of its clockwork body unless you allow it any control.

Section 15: Copyright Notice

Deep Magic. � 2014 Open Design LLC. Authors: Wolfgang Baur, Tom Benton, Creighton Broadhurst, Jason Bulmahn, Ross Byers, Charles Lee Carrier, Tim Connors, Adam Daigle, Jonathan Drain, Mike Franke, Ed Greenwood, Frank Gori, Jim Groves, Amanda Hamon Kunz, Sam Harris, Brandon Hodge, Phillip Larwood, Jeff Lee, John Ling, Jr., Chris Lozaga, Ben McFarland, Nicholas Milasich, Carlos Ovalle, Richard Pett, Marc Radle, Stephen Radney-MacFarland, Wade Rockett, Stephen Rowe, Adam Roy, Amber E. Scott, Neil Spicer, Owen K.C. Stephens, Joshua Stevens, Christina Stiles, Matt Stinson, Stefen Styrsky, Dan Voyce, and Mike Welham.

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