Casting Time 1 standard action
Components V, S, M (a piece of cotton or wool batting)
Effect 10-ft. radius dome, centered on you
Duration 1 min./level
Saving Throw none; see text; Spell Resistance no
When you cast this spell, an invisible dome encompasses the area around you, creating a damper for any sound traveling into or out of the area. Creatures and objects can pass through the dome normally, and if they do they receive a +10 bonus to any Perception checks made to notice a slight, wavering sound as they pass through the dome’s barrier.
Anyone outside the dome takes a �20 circumstance penalty applied to any Perception checks made to hear noises from inside the dome, and vice versa. This allows for private conversations in public areas. Those inside the dome are only affected by sound-based or language dependent spells, spell-like abilities, and supernatural abilities if they can first make a Perception check (with the dome’s applied �20 penalty) to hear them. Any attack that does sonic damage and passes through the dome dispels the dome, but the dampening effect of the dome reduces the attack’s damage by half before any saving throw is made.
Deep Magic. � 2014 Open Design LLC. Authors: Wolfgang Baur, Tom Benton, Creighton Broadhurst, Jason Bulmahn, Ross Byers, Charles Lee Carrier, Tim Connors, Adam Daigle, Jonathan Drain, Mike Franke, Ed Greenwood, Frank Gori, Jim Groves, Amanda Hamon Kunz, Sam Harris, Brandon Hodge, Phillip Larwood, Jeff Lee, John Ling, Jr., Chris Lozaga, Ben McFarland, Nicholas Milasich, Carlos Ovalle, Richard Pett, Marc Radle, Stephen Radney-MacFarland, Wade Rockett, Stephen Rowe, Adam Roy, Amber E. Scott, Neil Spicer, Owen K.C. Stephens, Joshua Stevens, Christina Stiles, Matt Stinson, Stefen Styrsky, Dan Voyce, and Mike Welham.