Debilitating Stare

School necromancy [electricity]; Level sorcerer/wizard 3, witch 3


Casting Time 1 standard action
Components V, S


Range personal
Target one creature
Duration 1 round/level (D, maximum 10 rounds)
Saving Throw Fortitude partial (see text); Spell Resistance yes


With a glance, you cause every muscle in the target’s body to contract and relax in violent waves.

The target takes 1d6 hp nonlethal electricity damage, loses the ability to speak coherently, and drops anything it is holding unless it makes a Fortitude save. Spellcasters can attempt spells with verbal components with a 50% chance of spell failure; if the spell fails, it is lost.

If the Fortitude save is successful, the target takes 1d3 hp nonlethal electricity damage each round for the spell’s duration, but it can still talk and does not drop held items.

If you actively concentrate on the target while this spell is in effect, you inflict a non-cumulative –2 penalty to the target’s Fortitude save each round.

Section 15: Copyright Notice

Deep Magic. © 2014 Open Design LLC. Authors: Wolfgang Baur, Tom Benton, Creighton Broadhurst, Jason Bulmahn, Ross Byers, Charles Lee Carrier, Tim Connors, Adam Daigle, Jonathan Drain, Mike Franke, Ed Greenwood, Frank Gori, Jim Groves, Amanda Hamon Kunz, Sam Harris, Brandon Hodge, Phillip Larwood, Jeff Lee, John Ling, Jr., Chris Lozaga, Ben McFarland, Nicholas Milasich, Carlos Ovalle, Richard Pett, Marc Radle, Stephen Radney-MacFarland, Wade Rockett, Stephen Rowe, Adam Roy, Amber E. Scott, Neil Spicer, Owen K.C. Stephens, Joshua Stevens, Christina Stiles, Matt Stinson, Stefen Styrsky, Dan Voyce, and Mike Welham.

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