School necromancy; Level cleric/oracle 2, sorcerer/wizard 1


Casting Time 1 standard action
Components V


Range medium (100 ft. + 10 ft./level)
Target one living creature
Duration 1 hr./level
Saving Throw Fort negates; Spell Resistance yes


You employ primal darkness to render your target unable to see in conditions of darkness, but you leave it otherwise unharmed. Whether the target has darkvision or can see in darkness as a racial trait or as a spell or item effect, darkblindness removes the ability and prevents subsequent spells or effects from granting the ability. This spell does not actually dispel spells that grant darkvision, so undoing the effects of darkblindness restores any such spells, item effects, etc. Remove blindness/deafness restores the target’s ability to see in darkness, but heal or stronger magic is required otherwise.

Section 15: Copyright Notice

Deep Magic. © 2014 Open Design LLC. Authors: Wolfgang Baur, Tom Benton, Creighton Broadhurst, Jason Bulmahn, Ross Byers, Charles Lee Carrier, Tim Connors, Adam Daigle, Jonathan Drain, Mike Franke, Ed Greenwood, Frank Gori, Jim Groves, Amanda Hamon Kunz, Sam Harris, Brandon Hodge, Phillip Larwood, Jeff Lee, John Ling, Jr., Chris Lozaga, Ben McFarland, Nicholas Milasich, Carlos Ovalle, Richard Pett, Marc Radle, Stephen Radney-MacFarland, Wade Rockett, Stephen Rowe, Adam Roy, Amber E. Scott, Neil Spicer, Owen K.C. Stephens, Joshua Stevens, Christina Stiles, Matt Stinson, Stefen Styrsky, Dan Voyce, and Mike Welham.

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