Dark Brand

School necromancy; Level sorcerer/wizard 2


Casting Time 1 standard action
Components V, S, M (black ink)


Range touch
Target creature touched
Duration permanent (D)
Saving Throw Will negates; Spell Resistance yes


This spell marks the target as either an enemy or friend of the dark folk. Beyond merely marking the target, dark brand has a tangible effect depending on your choice: a target marked as a friend gains a +4 profane bonus on Diplomacy and Sense Motive checks dealing with dark folk, while one marked as a foe incurs a –2 penalty on saving throws against dark folk spells or effects. Additionally, a target designated as a foe sheds light per faerie fire that only creatures possessing darkvision can see.

Creatures able to read Dark Folk understand the brand’s meaning. In bright light, the brand created by this spell becomes invisible and the faerie fire effect is suspended.

Section 15: Copyright Notice

Deep Magic. © 2014 Open Design LLC. Authors: Wolfgang Baur, Tom Benton, Creighton Broadhurst, Jason Bulmahn, Ross Byers, Charles Lee Carrier, Tim Connors, Adam Daigle, Jonathan Drain, Mike Franke, Ed Greenwood, Frank Gori, Jim Groves, Amanda Hamon Kunz, Sam Harris, Brandon Hodge, Phillip Larwood, Jeff Lee, John Ling, Jr., Chris Lozaga, Ben McFarland, Nicholas Milasich, Carlos Ovalle, Richard Pett, Marc Radle, Stephen Radney-MacFarland, Wade Rockett, Stephen Rowe, Adam Roy, Amber E. Scott, Neil Spicer, Owen K.C. Stephens, Joshua Stevens, Christina Stiles, Matt Stinson, Stefen Styrsky, Dan Voyce, and Mike Welham.

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