Consume Light

School necromancy; Level sorcerer/wizard 1


Casting Time 1 standard action
Components S


Range close (25 ft. + 5 ft./2 levels)
Target mundane light sources
Duration 1 round/level
Saving Throw none; Spell Resistance no


Upon casting this spell, you may target any mundane light source no bigger than a campfire within range, feeding upon its destruction using a swift action. For every light source you consume, you gain 1d4 temporary hp. Light sources so consumed snap out of existence in a burst of cold, dealing 1d4 hp cold damage to the wielder (if any) and adjacent creatures.

Section 15: Copyright Notice

Deep Magic. © 2014 Open Design LLC. Authors: Wolfgang Baur, Tom Benton, Creighton Broadhurst, Jason Bulmahn, Ross Byers, Charles Lee Carrier, Tim Connors, Adam Daigle, Jonathan Drain, Mike Franke, Ed Greenwood, Frank Gori, Jim Groves, Amanda Hamon Kunz, Sam Harris, Brandon Hodge, Phillip Larwood, Jeff Lee, John Ling, Jr., Chris Lozaga, Ben McFarland, Nicholas Milasich, Carlos Ovalle, Richard Pett, Marc Radle, Stephen Radney-MacFarland, Wade Rockett, Stephen Rowe, Adam Roy, Amber E. Scott, Neil Spicer, Owen K.C. Stephens, Joshua Stevens, Christina Stiles, Matt Stinson, Stefen Styrsky, Dan Voyce, and Mike Welham.

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