Compelling Question

School enchantment [language-dependent, mind-affecting]; Level cleric/oracle 1, inquisitor 1, sorcerer/wizard 1


Casting Time 1 standard action
Components V


Range close (25 ft. + 5 ft./two levels)
Target one creature
Duration instantaneous
Saving Throw Will negates; Spell Resistance yes


You ask another creature one simple question that it can answer with a single word. On the target’s next turn, if it fails the save, it must answer you as truthfully as possible as a free action. The GM may assign modifiers to the saving throw based on how important the target considers the information. Asking someone whether she is the king’s murderer, for example, involves a closely guarded secret and provides a +2 circumstance bonus.

An assassin or inquisitor always gains a +4 competence bonus to this saving throw.

Section 15: Copyright Notice

Deep Magic. © 2014 Open Design LLC. Authors: Wolfgang Baur, Tom Benton, Creighton Broadhurst, Jason Bulmahn, Ross Byers, Charles Lee Carrier, Tim Connors, Adam Daigle, Jonathan Drain, Mike Franke, Ed Greenwood, Frank Gori, Jim Groves, Amanda Hamon Kunz, Sam Harris, Brandon Hodge, Phillip Larwood, Jeff Lee, John Ling, Jr., Chris Lozaga, Ben McFarland, Nicholas Milasich, Carlos Ovalle, Richard Pett, Marc Radle, Stephen Radney-MacFarland, Wade Rockett, Stephen Rowe, Adam Roy, Amber E. Scott, Neil Spicer, Owen K.C. Stephens, Joshua Stevens, Christina Stiles, Matt Stinson, Stefen Styrsky, Dan Voyce, and Mike Welham.

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