Compelling Fate

School divination; Level alchemist 3, cleric/oracle 3, sorcerer/wizard 3


Casting Time 1 standard action
Components S, M (a sprinkling of mithral dust worth 200 gp)


Range close (25 ft. + 5 ft./2 levels)
Target one creature
Duration 1 round
Saving Throw Will negates; Spell Resistance no


You view your own actions or those of a single creature through the influences of the stars, and you read what is written there. If the target creature fails its saving throw, you can predict that creature’s actions.

This has the following effects:

  • The creature is automatically flat-footed against you.
  • For each square the creature moves, you can move one square (up to your normal movement) on the creature’s turn when it has completed its movement. This requires using your move action for that round out of sequence.
  • You warn others of the affected creature’s offensive intentions as a free action, and any creature targeted by a spell or attack by the affected creature gains a +2 circumstance bonus to a saving throw or AC.
  • You gain a +4 circumstance bonus to your AC and any saving throws against attacks or spells originating from the affected creature.
Section 15: Copyright Notice

Deep Magic. © 2014 Open Design LLC. Authors: Wolfgang Baur, Tom Benton, Creighton Broadhurst, Jason Bulmahn, Ross Byers, Charles Lee Carrier, Tim Connors, Adam Daigle, Jonathan Drain, Mike Franke, Ed Greenwood, Frank Gori, Jim Groves, Amanda Hamon Kunz, Sam Harris, Brandon Hodge, Phillip Larwood, Jeff Lee, John Ling, Jr., Chris Lozaga, Ben McFarland, Nicholas Milasich, Carlos Ovalle, Richard Pett, Marc Radle, Stephen Radney-MacFarland, Wade Rockett, Stephen Rowe, Adam Roy, Amber E. Scott, Neil Spicer, Owen K.C. Stephens, Joshua Stevens, Christina Stiles, Matt Stinson, Stefen Styrsky, Dan Voyce, and Mike Welham.

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