Clockwork Timer

School transmutation; Level sorcerer/wizard 2


Casting Time 1 swift action
Components V, S, M (an hourglass filled with mithral sand worth 25 gp)


Range close (25 ft. + 5 ft./2 levels)
Target one spell
Duration instantaneous
Saving Throw see text; Spell Resistance no


You delay a spell by up to 1 min./caster level. This delay affects an area or instantaneous spell that you cast immediately after casting clockwork timer.

When the time expires, the delayed spell is immediately activated. The spell generates a distinctive ticking sound that can be heard with a DC 15 Perception check within 50 ft. of the spell effect.

A successful dispel magic removes both clockwork timer and the spell it is delaying. a caster who spends 10 min. crafting a clockwork timer and then succeeds on a Spellcraft check (DC 15 + the spell level) makes the timer more resistant to dispel magic and similar effects, increasing the dispel DC by +4.

Section 15: Copyright Notice

Deep Magic. © 2014 Open Design LLC. Authors: Wolfgang Baur, Tom Benton, Creighton Broadhurst, Jason Bulmahn, Ross Byers, Charles Lee Carrier, Tim Connors, Adam Daigle, Jonathan Drain, Mike Franke, Ed Greenwood, Frank Gori, Jim Groves, Amanda Hamon Kunz, Sam Harris, Brandon Hodge, Phillip Larwood, Jeff Lee, John Ling, Jr., Chris Lozaga, Ben McFarland, Nicholas Milasich, Carlos Ovalle, Richard Pett, Marc Radle, Stephen Radney-MacFarland, Wade Rockett, Stephen Rowe, Adam Roy, Amber E. Scott, Neil Spicer, Owen K.C. Stephens, Joshua Stevens, Christina Stiles, Matt Stinson, Stefen Styrsky, Dan Voyce, and Mike Welham.

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