Casting Time 1 standard action
Range close (25 ft. + 5 ft./2 levels)
Target 1 creature
Saving Throw Fortitude half; Spell Resistance yes
You transmit force siphoned straight from the earth to slam the target into the ground, even if it is flying. a creature that fails its save is knocked prone and takes 1d6 hp damage/2 caster levels (maximum 10d6). a flying creature additionally takes falling damage (1d6/10 ft. it falls). a creature that makes its saving throw takes half damage and is not knocked prone.
Deep Magic. © 2014 Open Design LLC. Authors: Wolfgang Baur, Tom Benton, Creighton Broadhurst, Jason Bulmahn, Ross Byers, Charles Lee Carrier, Tim Connors, Adam Daigle, Jonathan Drain, Mike Franke, Ed Greenwood, Frank Gori, Jim Groves, Amanda Hamon Kunz, Sam Harris, Brandon Hodge, Phillip Larwood, Jeff Lee, John Ling, Jr., Chris Lozaga, Ben McFarland, Nicholas Milasich, Carlos Ovalle, Richard Pett, Marc Radle, Stephen Radney-MacFarland, Wade Rockett, Stephen Rowe, Adam Roy, Amber E. Scott, Neil Spicer, Owen K.C. Stephens, Joshua Stevens, Christina Stiles, Matt Stinson, Stefen Styrsky, Dan Voyce, and Mike Welham.