Calm The Waves

School transmutation; Level cleric/oracle 6, druid/shaman 6, sorcerer/wizard 6


Casting Time 1 standard action
Components V, S, M/DF (a fish scale)


Range long (400 ft. + 40 ft./level)
Area 20 ft./level radius sphere
Duration 30 min./level
Saving Throw none; Spell Resistance no


This spell reduces the size and strength of waves in a body of water, making it easier to swim or sail through the affected area. Stormy or rough water conditions, including tides and undertows, whether above the surface or below, immediately become calm for the duration of the spell, requiring DC 10 Swim checks to move through and adding 1 mph to the speed of sailing ships.

Section 15: Copyright Notice

Deep Magic. © 2014 Open Design LLC. Authors: Wolfgang Baur, Tom Benton, Creighton Broadhurst, Jason Bulmahn, Ross Byers, Charles Lee Carrier, Tim Connors, Adam Daigle, Jonathan Drain, Mike Franke, Ed Greenwood, Frank Gori, Jim Groves, Amanda Hamon Kunz, Sam Harris, Brandon Hodge, Phillip Larwood, Jeff Lee, John Ling, Jr., Chris Lozaga, Ben McFarland, Nicholas Milasich, Carlos Ovalle, Richard Pett, Marc Radle, Stephen Radney-MacFarland, Wade Rockett, Stephen Rowe, Adam Roy, Amber E. Scott, Neil Spicer, Owen K.C. Stephens, Joshua Stevens, Christina Stiles, Matt Stinson, Stefen Styrsky, Dan Voyce, and Mike Welham.

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