Casting Time 1 min.
Range medium (100 ft. + 10 ft./level)
Target one creature
Saving Throw none; Spell Resistance no
You attempt to place a hyperdimensional object under the skin of a target creature without breaching its actual skin. While staring at the target, you feel for the edges of reality and grab a small object, and then you plunge your hand forward.
When you do so, your forearm disappears, leaving a ball of roiling flesh where your elbow passes into extradimensional space. To implant the item beneath the target’s skin, you must succeed on an incorporeal ranged touch attack (although you do not become an incorporeal creature while casting this spell). If you hit, your hand bypasses the target’s armor and skin and positions the implant. This attack ignores target cover bonuses, natural armor, shields, and most armor, but it does not ignore armor bonuses granted by force effects, such as arcane bulwark, mage armor, and bracers of armor.
The object implanted must be four or more size categories smaller than the target, and it must be flat enough to fit just under the target’s skin. For example, you could implant a throwing star or a note with explosive runes into a Medium target. You could not implant a mace or a helmet, however.
The target suffers 1 hp nonlethal damage per round the implant remains. Removal requires a sharp blade and causes 1d6 hp damage.
Deep Magic. © 2014 Open Design LLC. Authors: Wolfgang Baur, Tom Benton, Creighton Broadhurst, Jason Bulmahn, Ross Byers, Charles Lee Carrier, Tim Connors, Adam Daigle, Jonathan Drain, Mike Franke, Ed Greenwood, Frank Gori, Jim Groves, Amanda Hamon Kunz, Sam Harris, Brandon Hodge, Phillip Larwood, Jeff Lee, John Ling, Jr., Chris Lozaga, Ben McFarland, Nicholas Milasich, Carlos Ovalle, Richard Pett, Marc Radle, Stephen Radney-MacFarland, Wade Rockett, Stephen Rowe, Adam Roy, Amber E. Scott, Neil Spicer, Owen K.C. Stephens, Joshua Stevens, Christina Stiles, Matt Stinson, Stefen Styrsky, Dan Voyce, and Mike Welham.