Call Valkyrie

School conjuration (calling); Level cleric/oracle 7, sorcerer/wizard 7


Casting Time 1 min.
Components V, S, M (a circle on the ground drawn with a metal weapon)


Range close (25 ft. + 5 ft./2 levels)
Duration instantaneous
Saving Throw Will negates, see text; Spell Resistance see text


You attempt to call forth a valkyrie. If you know a valkyrie’s name, you can attempt to call that valkyrie specifically. The valkyrie always appears when called during or immediately before a great battle.

A valkyrie may choose to assist its caller in battle if the caller is particularly honorable or if the caller is fighting against particularly tricky or evil enemies. The valkyrie may always refuse to help, at the GM’s discretion.

You can attempt to force a valkyrie to perform a task; if you do, you must use a magic circle and follow the process of the planar binding spell. Compelling a valkyrie in this manner earns the caster the enmity of a good-aligned deity as well as the valkyrie.

Section 15: Copyright Notice

Deep Magic. © 2014 Open Design LLC. Authors: Wolfgang Baur, Tom Benton, Creighton Broadhurst, Jason Bulmahn, Ross Byers, Charles Lee Carrier, Tim Connors, Adam Daigle, Jonathan Drain, Mike Franke, Ed Greenwood, Frank Gori, Jim Groves, Amanda Hamon Kunz, Sam Harris, Brandon Hodge, Phillip Larwood, Jeff Lee, John Ling, Jr., Chris Lozaga, Ben McFarland, Nicholas Milasich, Carlos Ovalle, Richard Pett, Marc Radle, Stephen Radney-MacFarland, Wade Rockett, Stephen Rowe, Adam Roy, Amber E. Scott, Neil Spicer, Owen K.C. Stephens, Joshua Stevens, Christina Stiles, Matt Stinson, Stefen Styrsky, Dan Voyce, and Mike Welham.

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