Call The Dead

School necromancy [evil]; Level cleric/oracle 8, sorcerer/wizard 9


Casting Time 4 hrs.
Components V, S, M (skull of a powerful undead creature, onyx gemstone worth 5,000 gp)


Range medium (100 ft. + 10 ft./level) Targets all corpses in a 100-ft. spread
Duration 1 hr./level (D)
Saving Throw none; Spell Resistance no


Calling on the grim powers of death, you cause all corpses in the area to rise up as skeletons under your control. This spell affects corpses buried underground as well, up to a depth of 10 ft., although such undead take 1d4 min. to claw their way up to the surface. These skeletons can be made into burning or bleeding skeletons at the time of casting by reducing the duration to 10 min. per level. These undead do not count against your HD limit for the amount of undead you can control. These undead must be commanded as a single group and cannot be split up to perform multiple tasks.

If you are slain, these undead immediately crumble to dust.

Section 15: Copyright Notice

Deep Magic. © 2014 Open Design LLC. Authors: Wolfgang Baur, Tom Benton, Creighton Broadhurst, Jason Bulmahn, Ross Byers, Charles Lee Carrier, Tim Connors, Adam Daigle, Jonathan Drain, Mike Franke, Ed Greenwood, Frank Gori, Jim Groves, Amanda Hamon Kunz, Sam Harris, Brandon Hodge, Phillip Larwood, Jeff Lee, John Ling, Jr., Chris Lozaga, Ben McFarland, Nicholas Milasich, Carlos Ovalle, Richard Pett, Marc Radle, Stephen Radney-MacFarland, Wade Rockett, Stephen Rowe, Adam Roy, Amber E. Scott, Neil Spicer, Owen K.C. Stephens, Joshua Stevens, Christina Stiles, Matt Stinson, Stefen Styrsky, Dan Voyce, and Mike Welham.

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