Call of Fire

School evocation [fire]; Level cleric/oracle 5, paladin 4


Casting Time 1 standard action
Components V, DF


Area you and all allies within 30 ft.
Duration 1 round/level
Saving Throw none; Spell Resistance yes (harmless)


This spell grants flaming to all weapons held by you and your allies at the time of casting for the duration of the spell. These weapons deal an extra 1d6 hp fire damage. Missile weapons affected by this spell bestow the fire energy on their ammunition.

If a weapon affected by this spell is set down, sheathed, dropped, disarmed, given away, or otherwise lost, the spell effect ends for that weapon. a weapon that already has the flaming special ability gains no benefit from this spell. An ally with the Two-Weapon Fighting feat wielding two weapons gains the spell’s benefit on both weapons. An ally without the feat wielding two weapons gains this benefit only once and must choose which weapon is affected.

Section 15: Copyright Notice

Deep Magic. © 2014 Open Design LLC. Authors: Wolfgang Baur, Tom Benton, Creighton Broadhurst, Jason Bulmahn, Ross Byers, Charles Lee Carrier, Tim Connors, Adam Daigle, Jonathan Drain, Mike Franke, Ed Greenwood, Frank Gori, Jim Groves, Amanda Hamon Kunz, Sam Harris, Brandon Hodge, Phillip Larwood, Jeff Lee, John Ling, Jr., Chris Lozaga, Ben McFarland, Nicholas Milasich, Carlos Ovalle, Richard Pett, Marc Radle, Stephen Radney-MacFarland, Wade Rockett, Stephen Rowe, Adam Roy, Amber E. Scott, Neil Spicer, Owen K.C. Stephens, Joshua Stevens, Christina Stiles, Matt Stinson, Stefen Styrsky, Dan Voyce, and Mike Welham.

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